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How-to guides

Debug a child that renders in the wrong position

Complete a task or diagnose a specific problem.

1. Identify the entity and its parent chain in the runtime tree. Compare local position, anchor, scale, and rotation with the resulting world transform.

2. Enable debug markers and compare the renderer’s anchor and position basis with the inspector. If local values are correct, inspect folder composition before rewriting the child’s position.

3. Check ordered component updates and elapsed time when the error appears only during motion. A snapshot is an inspection view, not the mutable engine graph itself.